Remotevia Telegramposted 7/8/2026
Game Designer (Slots, iGaming)
Employer Location —Comp Competitive compensation: fixed salary + percentage of game revenue
Developing slot game concepts and mechanics, designing game cycles, writing GDD, collaborating with mathematicians and the team.
What you'll do
- Develop concepts for new slot games;
- Design game mechanics, bonus modes, and game cycles;
- Create and maintain Game Design Documents (GDD);
- Collaborate with mathematicians on RTP, volatility, hit frequency, max win, and other game parameters;
- Work closely with developers, artists, and mathematicians until game release;
- Participate in balancing game mechanics and analyze post-launch results;
What we need
- 2+ years of experience as a Game Designer in slot games
- Understanding of slot mathematics: RTP, Volatility, Hit Frequency, Max Win, payout distribution
- Practical experience designing game mechanics: Megaways, Cluster Pays, Hold & Win, Tumble/Cascade, Scatter Pays, Free Spins, Wild mechanics, Bonus Buy
- Experience writing detailed game design documentation (GDD)
- Excellent understanding of the iGaming market and modern slot providers
- Experience analyzing game metrics post-launch and making data-driven changes
- Tools: Excel (formulas, modeling game mechanics), Figma, Jira, Confluence
What's in it for you
- Fully remote work — can work from anywhere in the world
- International startup building its own slot provider and developing products from scratch
- Opportunity to influence the product and participate in creating games that go live on the international market
- Work in a small expert team with high decision-making speed, no unnecessary bureaucracy
- Opportunity to grow professionally with the company and influence game product development from early stages
Stack & operators
game designerigamingcasinogamblingslotsgame designgddfigmaexceljiraconfluencertpvolatilityhit frequencymax winmegawayscluster payshold & wintumblecascadescatter paysfree spinswild mechanicsbonus buygame mechanicsgame analyticsgame balancingb2bmathematicsgame development